Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Dune: Awakening succeeds in making players feel like everyone is out to get them, all while encouraging you to rise to the occasion and come out the other end stronger.
In this video feature, Game Informer's Ben Reeves wanders the streets of Minneapolis to get an idea of what people are saying about the new console war.
There was a period, during the winter of 1998, where my sleeping habits began to suffer. From the outside, it might have looked like I was going through an awful bout of depression, but I was actually having the time of my life.
Only a select few RPGs have inspired me to pursue multiple playthroughs, complete every sidequest, and beat every optional boss. Radiata Stories is one of them.
While most of my colleagues have no doubt warmed your heart with tales of their love and devotion to a particular game, I'm here to peer back into the abyss of failure and frustration.