tabletop
Rolling Through Azeroth

Rolling Through Azeroth

by Charles Harte on Nov 03, 2026 at 11:00 AM

A crossover between Dungeons & Dragons and World of Warcraft feels so right that James Wyatt, the project’s lead designer, homebrewed a version of World of Warcraft’s Blackfathom Deeps dungeon over 20 years ago. It wasn’t for publication – he’s just a fan of both games and wanted to bring one into the other.

Wyatt shared this anecdote in a private preview event for the upcoming collaboration book, which brings World of Warcraft-flavored dungeons, monsters, and character options to Wizards of the Coast’s increasingly popular roleplaying game. It was a throwaway comment, but I wanted more details.

“Yeah, I was part of a casual guild with friends in my early years of playing WoW – shortly after launch in 2004,” Wyatt tells me in a follow-up interview. “Blackfathom Deeps is the only dungeon I have a clear memory of running with that group! [...] The zone design, from trees and colors to music and monsters, is quintessentially WoW to me.”

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