Was a highly anticipated blockbuster worth the wait? Are there any indie games that you didn't know about that are must plays? This list rounds up all of the games that we enjoyed the most.
Like the blood and guts that fuse to create the unholy monsters that fill its action-heavy moments, that story and combat come together to deliver a catharsis of destruction I was delighted to be part of.
We caught up with Metaphor: ReFantazio director Katsura Hashino more than a year following his latest hit to further explore the themes of the sweeping adventure, discuss his involvement with Persona, and learn more about what’s next.
Join Cameron Christian, game director at Insomniac Games, as he walks us through how he and his team built upon the engaging combat system of the original!
Anything but speed in the new Doom games is antithetical to the experience it’s pitching its players. So why does the new Doom DLC keep slowing me down?
We're joined by Brian Horton, creative director at Insomniac Games, to discuss Miles becoming his own hero, how the PlayStation 5 has helped the team during development, and more!