Simon Ordell’s journey through the Scottish town of St. Amelia in 1996 is not without its shortcomings, but the experience is an affecting one buoyed by the first-person perspective.
After creating some of the most beloved games of all time, a studio led by former BioWare employees is aiming to craft the next great sci-fi RPG: Exodus.
Simon Ordell’s journey through the Scottish town of St. Amelia in 1996 is not without its shortcomings, but the experience is an affecting one buoyed by the first-person perspective.
Building on the already-great remake of the first game, Trails in the Sky 2nd Chapter masterfully updates the gameplay and timeless story, adding up to what is now the Trails series’ defining entry, and one of the best RPGs of the year.
The studio is doubling its efforts to eliminate bugs and smooth out longstanding gameplay issues. Plus, you get to pal around with the bad guys for once.
We calculate the chances that we'll be annihilated by subterranean lizardmen and various types of zombies. (Excuse me, "freakers," "clickers," and "walkers.")
The opportunity to explore expansive freeform worlds remained a major trend at this year’s show. Check out some of the coolest open playspaces we saw over the course of the week.