We spoke with the co-directors of Ghost Of Yōtei about respecting the player's time, extinct wolves, the new director modes, Infamous, Assassin's Creed Shadows, and more.
We played an extended segment of Star Wars Outlaws to learn how the various parts come together in hopes of creating the ultimate scoundrel experience.
We spoke to Moon Studios about the change in mindset between developing the Ori games and the work-in-progress No Rest for the Wicked for Early Access.