Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Dune: Awakening succeeds in making players feel like everyone is out to get them, all while encouraging you to rise to the occasion and come out the other end stronger.
EA Labels president Frank Gibeau told GamesIndustry International that SimCity’s online requirement was born out of the creative vision of Maxis’ development team, not the “evil suits at EA.”
Activision technical director Jorge Jimenez presented some of his work
at this year's GDC, and it represents what next-generation facial
modeling may look like.
To the surprise of no one, today we learned that The Phantom Pain is Metal Gear Solid V, which begs the question, what is Metal Gear Solid: Ground Zeroes?
Snake didn't say much in the new trailer for Metal Gear Solid V: The Phantom Pain, but a recent Tweet from David Hayter may confirm why he sounded a little bit different.