We spoke with Stranger Things’ Finn Wolfhard about his history with video games, Pokémon, Lego, and learned how video game music influences his own music.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Minecraft Dungeons II is a straightforward, entry-level action-RPG that proves this spin-off franchise can stand on its own and improve with subsequent entries.
Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
Does Mario's lesser half have what it takes to be the star of the show? We use some revealing photographic evidence to determine if Luigi is up to the task.
Watch me square off against a European journalist to test my might. See if all the sweat I shed in this Kinect-enabled Xbox One launch title was worth it.
In this video interview, the gameplay producer for The Witcher 3: Wild Hunt talks about listening to fans, the reactions to the game so far, and the constant growth of the studio.
We're going to be recording a chat with one of the minds behind Inquisition, so if you have a burning question for BioWare, this is your chance to ask it.
What goes into the creative process behind the party allies? What can we expect from Inquisition’s cast? We couldn’t resist asking BioWare these questions on our recent visit.
Blizzard's flagship MMO has made it nearly impossible for many newcomers to have much success with a subscription model, forcing them to go free-to-play. But could be the dominant MMO be headed towards the same fate itself?
Before there was Fallout, there was Wasteland. Now, thanks to the
magic of Kickstarter, inXile Entertainment is resurrecting the property
and giving players a world that evolves as they play.
The industry doesn’t see many space combat titles these days, but genre fans should pay attention to X Rebirth, which aims to
drop players into a massive open galaxy that could take years to
explore.
In this video interview, the game's director explains his hopes for emergent game modes In Shadow Fall and talks about Jimmy Fallon's gaming abilities.