I hope you like creepy Annapurna games about protagonists with fuzzy memories exploring a weird place because we have two of them. Or you can play some soccer.
After creating some of the most beloved games of all time, a studio led by former BioWare employees is aiming to craft the next great sci-fi RPG: Exodus.
Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
Simon Ordell’s journey through the Scottish town of St. Amelia in 1996 is not without its shortcomings, but the experience is an affecting one buoyed by the first-person perspective.
Even without its own significant hook or sense of identity, Ghosts is still fun thanks to the series' polished and reliable backbone that’s been established for years.
Even without its own significant hook or sense of identity, Ghosts is still fun thanks to the series' polished and reliable backbone that’s been established for years.
Even without its own significant hook or sense of identity, Ghosts is still fun thanks to the series' polished and reliable backbone that’s been established for years.
Editor Matthew Kato was a little late to the Assassin's Creed party, but it looks like his transient approach to the franchise is just the way it goes.