I hope you like creepy Annapurna games about protagonists with fuzzy memories exploring a weird place because we have two of them. Or you can play some soccer.
After creating some of the most beloved games of all time, a studio led by former BioWare employees is aiming to craft the next great sci-fi RPG: Exodus.
Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
Simon Ordell’s journey through the Scottish town of St. Amelia in 1996 is not without its shortcomings, but the experience is an affecting one buoyed by the first-person perspective.
The Ray Gun has appeared in all three of the prior Smash Bros. game, but
for the upcoming Wii U and 3DS iteration, the gun has received its most
drastic redesign.
Microtransactions in Microsoft's first-party games have been the subject of consternation. They might not be around forever if players don't want them, though.
In this video interview, two leads from the studio behind No One Lives Forever, F.E.A.R., and Condemned explain how they arrived at the new game's bold direction.