Taking cues from the likes of Hollow Knight and Ori, this punishing platforming and exploration game is well worth your time if you're up for a big challenge.
Like the blood and guts that fuse to create the unholy monsters that fill its action-heavy moments, that story and combat come together to deliver a catharsis of destruction I was delighted to be part of.
We caught up with Metaphor: ReFantazio director Katsura Hashino more than a year following his latest hit to further explore the themes of the sweeping adventure, discuss his involvement with Persona, and learn more about what’s next.
We spoke with Daisuke Uchiyama, the producer of the Dragon Ball Z: Budokai series, about his history with making Dragon Ball games, meeting Akira Toriyama, and more.
The brains behind Deadly Premonition and D4: Dark Dreams Don't Die has given a short postmortem to explore why his crowdfunding campaign ended in failure.
The Raid: World War II tries to build on the success of Payday, but its dated foundation and sloppy execution undermine the effort. The console version is even worse.
The Raid: World War II tries to build on the success of Payday, but its dated foundation and sloppy execution undermine the effort. The console version is even worse.