Like the blood and guts that fuse to create the unholy monsters that fill its action-heavy moments, that story and combat come together to deliver a catharsis of destruction I was delighted to be part of.
We caught up with Metaphor: ReFantazio director Katsura Hashino more than a year following his latest hit to further explore the themes of the sweeping adventure, discuss his involvement with Persona, and learn more about what’s next.
We spoke with Iconoclasts' creator, Joakim Sandberg, about the game's prolonged development, surprisingly dark story, religious themes, and the potential for releasing on Switch.
Playdead, the creators of Inside and Limbo, handed out a postcard at
GDC asking developers to join its team, and on that postcard was a
very enticing image.