Taking cues from the likes of Hollow Knight and Ori, this punishing platforming and exploration game is well worth your time if you're up for a big challenge.
Like the blood and guts that fuse to create the unholy monsters that fill its action-heavy moments, that story and combat come together to deliver a catharsis of destruction I was delighted to be part of.
We caught up with Metaphor: ReFantazio director Katsura Hashino more than a year following his latest hit to further explore the themes of the sweeping adventure, discuss his involvement with Persona, and learn more about what’s next.
I am admittedly early in Sekiro: Shadows Die Twice so I haven’t hit the colossal difficulty curve I know is just on the horizon, but it makes a very good first impression.
Even among Sega’s internal development teams, the PlayStation was a hot topic, and many development teams were worried that Sony was going to eat Sega’s lunch.