This 2D action roguelike encapsulates the main critique of Swery and Suda51’s works: an abundance of surreal humor and style, but severely lacking in polished substance.
Studio narrative director Taylor Kurosaki and multiplayer design director Joe Cecot will be joining us to answer as many community questions as we can cram into one podcast interview!
Since release, Odyssey has received an impressive array of improvements and new content to continually surprise players – and along the way, the process turned a good game into a great one.