I hope you like creepy Annapurna games about protagonists with fuzzy memories exploring a weird place because we have two of them. Or you can play some soccer.
After creating some of the most beloved games of all time, a studio led by former BioWare employees is aiming to craft the next great sci-fi RPG: Exodus.
Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
Simon Ordell’s journey through the Scottish town of St. Amelia in 1996 is not without its shortcomings, but the experience is an affecting one buoyed by the first-person perspective.
In this Game Informer podcast extra, we have an interview with The Last of Us Part II’s creative director Neil Druckmann and narrative lead Halley Gross.
Sucker Punch borrows from other open world games, but ultimately charts an original and creative course to craft a samurai epic of tremendous breadth and beauty.