Hollow Knight: Silksong is beautiful, nuanced, and deeply rewarding, but it's also tuned to be grueling in ways that aren't always fun in the traditional sense.
Hollow Knight: Silksong is beautiful, nuanced, and deeply rewarding, but it's also tuned to be grueling in ways that aren't always fun in the traditional sense.
Though its narrative and level design sometimes get in the way, the entire package is still a setpiece-filled action romp and one of the year's best shooters.
Hollow Knight: Silksong is beautiful, nuanced, and deeply rewarding, but it's also tuned to be grueling in ways that aren't always fun in the traditional sense.
Though its narrative and level design sometimes get in the way, the entire package is still a setpiece-filled action romp and one of the year's best shooters.
Its adorable aesthetic and wordless storytelling make this brief adventure one worth sharing with family or a friend, but its distant camera angle and visual filters were frustrating obstacles on an otherwise picturesque road.
Join Cameron Christian, game director at Insomniac Games, as he walks us through how he and his team built upon the engaging combat system of the original!
Anything but speed in the new Doom games is antithetical to the experience it’s pitching its players. So why does the new Doom DLC keep slowing me down?
We're joined by Brian Horton, creative director at Insomniac Games, to discuss Miles becoming his own hero, how the PlayStation 5 has helped the team during development, and more!
After much consideration, deliberation, and pontification, we here at Game Informer are proud to bring you the definitive list of the five best PlayStation start-up sounds of all time.
Cold War’s emphasis on speed and a greater range of movement makes the game feel fantastic, but issues with the game’s audio left us frustrated and hoping for a better experience.
Skyblivion has come a long way in the years since this team started the ambitious project, and what better way to share than with the viral "how it started" meme.