We spoke with producers Eiji Aonuma and Hidemaro Fujibayashi remaking Ocarina of Time, what needed changing and what needed to stay the same, Easter Eggs, the Bombchu Bowling operator, and more.
The new control scheme for the Switch 2 remake of The Legend of Zelda: Ocarina of Time helps make it feel new, but you can improve it even further if you own a Switch 2 Pro Controller.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
Despite minor complaints, Pokémon Pokopia sticks out as one of the best examples of a third-party developer using the Pokémon license to the fullest extent possible.
We're all in on Resident Evil this weekend. But we're also making time for Pokémon nostalgia, and the other Bungie shooter that's not called Halo or Destiny.
The GI Show crew dives deep into the latest Resident Evil with Requiem, then digs into their Steam Next Fest demo picks and explores the wide, wide world of wrestling in WWE 2K26.
Samson delivers a promising experience we could see ourselves pouring hours upon hours into, but as its April release date approaches, we have a few concerns.
Controlling Kratos, fighting, and exploring just isn’t particularly fun on a basic level. A just below perfunctory genre experience alongside characters and in a setting I admit I like spending time with.