We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
We spoke to Naughty Dog studio head and co-creator of HBO's The Last of Us about the upcoming second season of the TV adaptation in a new exclusive interview.
In Assassin's Creed Shadows, playing as Yasuke and Naoe is as powerful as the Shoguns that ruled during this era of Japan, even if the story doesn't match the gameplay's towering heights.
The Forbidden Lands are an enticing new playground for the series, and I look forward to spending dozens more hours uncovering Monster Hunter Wilds' secrets.
KCD2 is challenging, demanding, and often unforgiving. But, like the sharp blades I smithed in-game, through fire, it forges an exciting, surprising, and unforgettable fable.
Buoyed by the excellent returning dice gameplay, incredible sci-fi writing, and a fantastic score, Citizen Sleeper 2 is a worthy sequel, even if its UI and finale didn’t quite match the heights of the rest of the package.