Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
Starfield is a huge, dense game that – for better and worse – does not inundate you with tutorials in the beginning. Here are some things that will be helpful to know before starting.
We take a leap of faith into Assassin's Creed Mirage for the latest issue, giving you new details on the back-to-the-roots game before it launches in October.
Enjoyment can be found for those with the patience and fandom to fireman carry them along, but WrestleQuest's imaginative ideas die by a thousand cuts that hold Muchacho Man and his friends back from world title contention.
This week on All Things Nintendo, we deliver hands-on impressions for several games, talk about all the Switch-related news out of Gamescom, and celebrate the career of longtime Mario voice actor Charles Martinet.