Taking cues from the likes of Hollow Knight and Ori, this punishing platforming and exploration game is well worth your time if you're up for a big challenge.
Taking cues from the likes of Hollow Knight and Ori, this punishing platforming and exploration game is well worth your time if you're up for a big challenge.
Like the blood and guts that fuse to create the unholy monsters that fill its action-heavy moments, that story and combat come together to deliver a catharsis of destruction I was delighted to be part of.
We caught up with Metaphor: ReFantazio director Katsura Hashino more than a year following his latest hit to further explore the themes of the sweeping adventure, discuss his involvement with Persona, and learn more about what’s next.
After years of pleading with, cursing at, and plotting the demise of the old gameinformer.com, our new site is finally here! Let’s give the old one a proper sendoff, shall we?
Watch or listen to us talk about seeing more of the Spyro remaster, playing Octopath Traveler, and interview Noclip's Danny O'Dwyer about his big Bethesda documentary.
You aren’t sliding colored gems into groups of three, but the part of your brain that sparks when three of the same thing disappears after you make them neighbors lights up here.