Though not every part lives up to the high bar set by its main gameplay, Australia Did It is ultimately defined by its creative combination mechanics, improvisational gameplay, and outstanding turn-based defense system.
This holiday season, we’ll be cozying up on the couch to game with our loved ones. These are our favorite family-based games, complete with recommended player counts and age ranges.
Dropships, human betrayal, and swarms of slithering
aliens abound in this brief look at what 20th Century Fox is calling a
canonical entry into the Alien series.
Keiji Inafune announced that he was working with
Tecmo on a zombie-themed Ninja Gaiden game, but the company
was cryptic about which console the new game would release for.
Now that we've had some time off for the holidays, we're starting to
catch up on our backlog of games, so it's time to start looking forward
to the games we'll be playing early next year. At the top of that list
is Ninja Theory's new Devil May Cry.
I used to think the idea of intergalactic robots that turn into earth vehicles was idiotic. Then I sat down for a demonstration of High Moon Studio’s Transformers: Fall of Cybertron at E3 2012.
A wealth of amazing games released in 2012, which made coming up with a list of my ten favorite titles harder than most years. When the dust finally settled, I had a surprising realization: At the top of my list, story beat out gameplay.
Electronic Arts released a three-minute video that recaps Dead Space's lore prior to the events in Dead Space 3. A demo also hits on January 22, but some gamers may get it a week early.
We spoke with 10000000's lone developer Luca Redwood about the success of his game, what kind of updates are coming to it in the future, and how he chose the game's price-point.
While some see The Phantom Pain head-fake as a frustrating ego exercise by Kojima, I enjoy it because it’s also an expression of the kind of artistic vision that the developer has consistently exhibited with the Metal Gear series.
We talk with Tulio Adriano about the creation of a brand new 16-bit RPG, and his company’s plans to bring an HD update of the game to current gen consoles.