We went hands-on with Dragon Quest VII Reimagined in Square Enix’s Tokyo offices to learn about this inviting makeover, its design ethos, and why now is the time to remake this classic (again).
Getting excellent versions of these games in one cohesive package is great, but the true highlight is the in-depth interactive documentary and all the fun relics that exist therein.
Where Legends: Z-A experiments with the Pokémon formula, it succeeds in delivering a novel experience that will hopefully encourage Game Freak to continue challenging what Pokémon games can be in the future.
Ahead of Dragon Quest VII Reimagined’s launch next year, and to prepare your palette for our cover story on that game, we’ve put together a retrospective look at the mainline Dragon Quest series, as told partly by the man who started it all.
Today, some organizational shifts were announced. Alexandre Mandryka, who previously worked on Ubisoft's flagship Assassin's Creed and Far Cry franchises, will assume the creative director role.
New features are on the way which should make the game more accessible and less punishing, including the option to eliminate even the possibility of death.
By carrying forward the best elements of past games while revamping and overhauling other parts of the package, UFC 4 delivers a strong new entry for the franchise.