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Hands-On With Mewgenics, An Ambitious (And Hilarious) New Breed Of Strategy Game
When I ask Edmund McMillen, the acclaimed indie developer behind hits like Super Meat Boy and The Binding of Issac, why he’s so laser-focused on getting his next game, Mewgenics, across the finish line over a decade after its reveal, he answers with a confident declaration.
”I believe this project is the most important thing that I've ever made. I think itʼs my best work. I think itʼs special in ways that a lot of people will never understand.“
That conviction and enthusiasm prove infectious and make my nearly three-hour Discord call with McMillen and his development partner, Tyler Glaiel, fly by as we discuss the ins and outs of the long-awaited Mewgenics. Most of our conversation is laden with laughs as the pair gushes about the many comedic, bizarre, and outright ingenious elements of the surreal cat-breeding turn-based tactics roguelike.
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