Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
Mortal Kombat 1's genre-leading single-player offerings are immediately apparent, but this latest entry also pushes forward the series' tight, brutal gameplay and excellent production values.
Gordy Haab and Stephen Barton talk about composing for Jedi Survivor, what makes a good game soundtrack, and the process of turning a game's music into a proper soundtrack release.