Taking cues from the likes of Hollow Knight and Ori, this punishing platforming and exploration game is well worth your time if you're up for a big challenge.
Like the blood and guts that fuse to create the unholy monsters that fill its action-heavy moments, that story and combat come together to deliver a catharsis of destruction I was delighted to be part of.
We caught up with Metaphor: ReFantazio director Katsura Hashino more than a year following his latest hit to further explore the themes of the sweeping adventure, discuss his involvement with Persona, and learn more about what’s next.
Jeff Cork and Kyle Hilliard (with the aid of judge Leo Vader) each made a restaurant in Dragon Quest Builders 2 to decide who was the better builder. We promise there is a very, very clear winner.
After being intrigued by the opening cutscene in a previous episode of Replay, we decided to return to Lament of Innocence to see what the PS2-era 3D Castlevania was like.
The expansion adds master-rank hunts, but how challenging can they be? We talked to the developers about their approach to difficulty during our cover trip.