Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Dune: Awakening succeeds in making players feel like everyone is out to get them, all while encouraging you to rise to the occasion and come out the other end stronger.
Resident Evil 3 includes an online asymmetrical 4v1 mode called Resistance that actually does a stellar job capturing the horror inherent in the series.
For our Resident Evil 3 cover story this month, we went hands-on with a section within Raccoon City’s ruined hospital that features Carlos. Here's everything you need to know.
We sat down to talk with Valve about the lack of triple-A VR projects, how the coronavirus almost impacted their game’s release, and why Alyx doesn’t have arms.