Sword of the Sea moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour, and it never gives you a reason to look away.
Sword of the Sea moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour, and it never gives you a reason to look away.
While I wouldn’t wish the plight of And Roger's protagonist on my worst enemy, I would happily recommend this experience as another strong example of video games' strength as a storytelling medium
Recent updates have eliminated the tedious grind for upgrades, but the lack of a strong foundation underneath leaves FBC: Firebreak with too little, too late.
Shadow Labyrinth is uneven, overstuffed, and often frustrating. It has decent moment-to-moment gameplay, but it fails to materialize into something coherent.
This finale is a fitting tribute to Clementine and her journey, but it also is inconsistent in quality and suffers from some narrative missteps that are impossible to ignore.
Baba is You makes you feel brilliant as you transform the properties of each puzzle to get the win in the early game – but then things get complicated.
For all the harm the middling presentation does to Jump Force, the fighting does have satisfying explosive moments and the online versus mode does work well.