Though not every part lives up to the high bar set by its main gameplay, Australia Did It is ultimately defined by its creative combination mechanics, improvisational gameplay, and outstanding turn-based defense system.
Though not every part lives up to the high bar set by its main gameplay, Australia Did It is ultimately defined by its creative combination mechanics, improvisational gameplay, and outstanding turn-based defense system.
This new chapter in the Diaz brothers' journey has an explosive conclusion, but suffers from painfully stereotypical characters and poor pacing along the way.
This finale is a fitting tribute to Clementine and her journey, but it also is inconsistent in quality and suffers from some narrative missteps that are impossible to ignore.
The Council has an alluring premise with interesting choices and consequences. However, it falls apart with absurd plot twists, tedious backtracking, and unexciting puzzles.
Déraciné approaches VR in the right way, letting the player soak in the environment at their leisure, but at it stumbles in other ways, held back by awkward controls and bland fetch puzzles.