Though not every part lives up to the high bar set by its main gameplay, Australia Did It is ultimately defined by its creative combination mechanics, improvisational gameplay, and outstanding turn-based defense system.
Though not every part lives up to the high bar set by its main gameplay, Australia Did It is ultimately defined by its creative combination mechanics, improvisational gameplay, and outstanding turn-based defense system.
Blue Castle Games and Capcom took a long, hard look atthe first game and addressed nearly all of its major annoyances. Theend result is one of the most enjoyable games I’ve played this year.
Blade Kitten attempts to take the essence of
old-school 2D platformers and marry it with the bright visuals and gonzo
storyline of a Japanese anime. Does it succeed?
Blade Kitten attempts to take the essence of
old-school 2D platformers and marry it with the bright visuals and gonzo
storyline of a Japanese anime. Does it succeed?
This indie project is an expertly crafted tale of horror and discovery
that uses its interactive nature to enthrall players as deeply as any
tale in any medium.
H.A.W.X. 2 explores a number of clever
variations on the air combat theme, but it’s not enough to make up for
a weak story, sub-par production values, and the standard mission
structure.
H.A.W.X. 2 explores a number of clever
variations on the air combat theme, but it’s not enough to make up for
a weak story, sub-par production values, and the standard mission
structure.
Both the cartoon
and game take a lighthearted approach to crime fighting more in tune
with Adam West’s live-action show from the ‘60s. Cheesy one-liners are
thrown as often as punches, but they elicited genuine laughs.
The wide variety of unique, mind-bending challenges offered in this
upcoming PSN title makes Tumble one of the more desirable Move launch
games to date, especially when a friend joins in for local multiplayer.