Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
After coming away disappointed with the Chapter 4 Gamescom demo in August, this new Final Fantasy VII Revelation demo, set during Chapter 1, gave me exactly what I was looking for.
We also discuss how the longtime artist and director's collaboration with Sonic Team head Takashi Iizuka has evolved as well as the new iam8bit Sonic art gallery.
After creating some of the most beloved games of all time, a studio led by former BioWare employees is aiming to craft the next great sci-fi RPG: Exodus.
Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
Simon Ordell’s journey through the Scottish town of St. Amelia in 1996 is not without its shortcomings, but the experience is an affecting one buoyed by the first-person perspective.
Tim Schafer and Double Fine are bringing Psychonauts to the PSVR this February in Psychonauts in the Rhombus of Ruin – a puzzle title that takes place after the events of the first game.
With the announcement of a Marvel's Avengers game in the works from Square Enix and Crystal Dynamic, we decided to take a look at some recent classic and not-so-classic Marvel games.
We sit down for a couple of matches playing Ubisoft’s new melee combat game, and show off how this is one title that plays very differently than it looks.
Watch our video interview with Vicarious Visions' developers to learn how they're tackling the challenge of remaking and tweaking the original trilogy.