We spoke with producers Eiji Aonuma and Hidemaro Fujibayashi remaking Ocarina of Time, what needed changing and what needed to stay the same, Easter Eggs, the Bombchu Bowling operator, and more.
The new control scheme for the Switch 2 remake of The Legend of Zelda: Ocarina of Time helps make it feel new, but you can improve it even further if you own a Switch 2 Pro Controller.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
The perception is that free-to-play publishers have to fight for the
attention of gamers blinded by premium content at retail. Nexon is
proving otherwise, with their revenue numbers doing the talking for
them.
Just as anticipation for BioWare’s latest fantasy RPG is hitting fever
pitch, the developer reveals Dragon Age Journeys, a 2D browser-based
adventure set in the Dragon Age universe.
Everything we've seen of Splinter Cell: Conviction points towards a
significantly more brutal and stylish outing for Sam Fisher. Check out this new video
demonstrating what you can expect come early 2010
As part of national breast cancer awareness month, an exclusive breast
cancer awareness jersey is now available through the EA Sports
Complex in PlayStation Home.
Who is Junction Point? Warren Spector’s new game studio is full of
great talent, and we sat down with a few of the key developers and find
out just a little bit about who they are.
Now that subscribers are starting to get their copies of the newly
redesigned Game Informer with Epic Mickey on the cover, we’re ready to
show off a little more of the game.
Warren Spector’s projects over the years span some of the most
critically acclaimed franchises in gaming history. The breadth of
genres and styles in which he has worked demonstrate a remarkable
facility for adapting new ideas.
Phoenix: The Fall & Rise of Videogames, the first comprehensive history book on the game industry, is now available after being out of print for five years. A fourth edition is in the works.