We spoke with producers Eiji Aonuma and Hidemaro Fujibayashi remaking Ocarina of Time, what needed changing and what needed to stay the same, Easter Eggs, the Bombchu Bowling operator, and more.
We spoke with producers Eiji Aonuma and Hidemaro Fujibayashi remaking Ocarina of Time, what needed changing and what needed to stay the same, Easter Eggs, the Bombchu Bowling operator, and more.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
Fans have been clamoring for multiplayer Grand Campaigns since the
Total War series was born. Now we have video proof that the
long-awaited mode is nearly upon us.
Bioware’s latest sci-fi epic has accrued so many high scores (like ours), that it has already achieved the rank of second highest rated Xbox 360 game ever.
A petition
has been issued that encourages game developers and console
manufacturers to incorporate custom button mapping for game controls,
specifically Zipper, Infinity Ward, Treyarch, Sony, Microsoft and
Nintendo.
Fighting game fans that are tired of standard human vs. human combat
should mark April 27 on their calendars; that's the date you can start
shoryuken-ing the hell out of cars and barrels in Super Street Fighter
IV.
Capcom today announced that the Xbox 360 version of Lost Planet 2 will
have a nice little extra in the form of two bonus costumes, Gears of
War heroes Marcus Fenix and Dominic Santiago
You've read our cover story and kept up with our month-long Halo: Reach updates.
This Thursday, January 28, our regular podcast will include a large
segment where we answer your questions about Bungie's upcoming title.
We take a before and after look at various Splicer models. Check out how Rapture's citizens have evolved over the
course of 10 years from the original BioShock to BioShock 2.
In addition to dishing details on the single-player campaign,
Electronic Arts and DICE also pulled back the curtain on the two new
Battlefield: Bad Company 2 multiplayer modes.
MAG features specific music for each of its three factions, and Zipper Interactive hired three separate composers to match each style. We recently had a chance to speak with them.
Now that Bethesda is out of Interplay’s way in creating their new MMO,
the company has signed a developer and given a tentative date for the
game’s beta testing.