There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Gears of War: E-Day innovates in all the right ways while keeping the core and heart of the franchise intact, stamping the series’ return with one of, if not its best, entries to date.
Keiji Inafune announced that he was working with
Tecmo on a zombie-themed Ninja Gaiden game, but the company
was cryptic about which console the new game would release for.
Now that we've had some time off for the holidays, we're starting to
catch up on our backlog of games, so it's time to start looking forward
to the games we'll be playing early next year. At the top of that list
is Ninja Theory's new Devil May Cry.
I used to think the idea of intergalactic robots that turn into earth vehicles was idiotic. Then I sat down for a demonstration of High Moon Studio’s Transformers: Fall of Cybertron at E3 2012.
A wealth of amazing games released in 2012, which made coming up with a list of my ten favorite titles harder than most years. When the dust finally settled, I had a surprising realization: At the top of my list, story beat out gameplay.
Electronic Arts released a three-minute video that recaps Dead Space's lore prior to the events in Dead Space 3. A demo also hits on January 22, but some gamers may get it a week early.
We spoke with 10000000's lone developer Luca Redwood about the success of his game, what kind of updates are coming to it in the future, and how he chose the game's price-point.
While some see The Phantom Pain head-fake as a frustrating ego exercise by Kojima, I enjoy it because it’s also an expression of the kind of artistic vision that the developer has consistently exhibited with the Metal Gear series.
We talk with Tulio Adriano about the creation of a brand new 16-bit RPG, and his company’s plans to bring an HD update of the game to current gen consoles.
As is common with mobile games, I came across 10000000 via good word of mouth. At first, I didn’t see what the big deal was, but before long I was hooked and vowed not to stop until I had shattered the titular score.