Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Dune: Awakening succeeds in making players feel like everyone is out to get them, all while encouraging you to rise to the occasion and come out the other end stronger.
The existence of the sequel to the skills-testing platforming game was casually announced by Metanet Software president Mare Sheppard on a GDC panel today.
Is Snake growing demon horns? Who is "V"? The return of Psycho Mantis? We run down the new mysteries and possible explanations with stills from Metal Gear Solid V's footage.
This theme of this final Game Design Challenge was the last game that would ever be played by humanity, which Jason Rohrer won with a clever concept involving a durable, metallic board game buried somewhere in the deserts of Nevada.