We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
I'm surprised to see all the game of the year talk this early in the year, but it is a testament to the quality of games we've seen released before the summer. Overall, this is a great week of blogs, and there is something for everyone!
What makes Scanner Sombre so spooky and interesting? Javy Gwaltney and Surial Vazquez show off the first 15 minutes of the game and discuss its merits.
Developer Vicarious Visions has been sharing full playthrough videos
of assorted level from its upcoming Crash N. Sane Trilogy, and the
latest level to get the treatment is Crash 2's Sewer or Later.
Big Hollywood blockbuster are spectacular because millions of dollars are spent making them look good, but sometimes it's equally impressive to see something made cheaply.