We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
We talk to Blizzard about how Reforged is different from that last time we saw it, and why the team decided to remain so faithful to the original game.
Kentucky Route Zero is delightfully weird. It is focused intently on ideas rather than traditional puzzles or obstacles – but as a piece of interactive art, it’s poignant and enthralling.
Cryptic's CEO joins us to explain coming full circle from working with the Magic: The Gathering trading card game to the seemingly doomed Magic: Legends pitch with Wizards Of The Coast.