We spoke with producers Eiji Aonuma and Hidemaro Fujibayashi remaking Ocarina of Time, what needed changing and what needed to stay the same, Easter Eggs, the Bombchu Bowling operator, and more.
The new control scheme for the Switch 2 remake of The Legend of Zelda: Ocarina of Time helps make it feel new, but you can improve it even further if you own a Switch 2 Pro Controller.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
We talk to some of the creative leads behind The Blood of Dawnwalker about how their experience working on The Witcher affected the opening of Rebel Wolves.
Despite its fantastic core battle system, poor game direction and an overbearing free-to-play structure keep Pokémon Champions from reaching its full potential.
Despite the successes of The Adventures of Elliot: The Millennium Tales, I can’t help but feel it’s a game that doesn’t make full use of its time-travel potential, both in its overworld and in its story.
Just like the beloved original, Gothic 1 Remake has a brutal learning curve and is rough around the edges, but it’s also an outstanding example of updating an old classic without diluting what made it great.
Naoki Hamaguchi has devoted a large portion of his career to the Final Fantasy VII Remake trilogy, so with the subseries nearing its end, we asked him what could be next.
Summer Game Fest is behind us (though we're still writing about all the games we saw), so it's time to get back to playing video games instead of just talking about ones from the future.