This 2D action roguelike encapsulates the main critique of Swery and Suda51’s works: an abundance of surreal humor and style, but severely lacking in polished substance.
This 2D action roguelike encapsulates the main critique of Swery and Suda51’s works: an abundance of surreal humor and style, but severely lacking in polished substance.
This week, we’re taking deeper dives into three of Iceborne’s notable beasts. We wrap up with a behind-the-scenes look at the design of the expansion’s flagship monster.