We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
SolSeraph's modern take on ActRaiser's decades-old formula is so boring and repetitive that it crumbles under the weight of the torch it’s trying to carry.
This week, we’re taking deeper dives into three of Iceborne’s notable beasts. Today, we talk with the developers about bringing back a fan favorite, the catlike dragon Barioth.
Final Fantasy X is a landmark RPG, and we had the opportunity to talk to its producer, Yoshinori Kitase, to get some behind-the-scenes insight about this classic.