Taking cues from the likes of Hollow Knight and Ori, this punishing platforming and exploration game is well worth your time if you're up for a big challenge.
Taking cues from the likes of Hollow Knight and Ori, this punishing platforming and exploration game is well worth your time if you're up for a big challenge.
Taking cues from the likes of Hollow Knight and Ori, this punishing platforming and exploration game is well worth your time if you're up for a big challenge.
Like the blood and guts that fuse to create the unholy monsters that fill its action-heavy moments, that story and combat come together to deliver a catharsis of destruction I was delighted to be part of.
We caught up with Metaphor: ReFantazio director Katsura Hashino more than a year following his latest hit to further explore the themes of the sweeping adventure, discuss his involvement with Persona, and learn more about what’s next.
Today, some organizational shifts were announced. Alexandre Mandryka, who previously worked on Ubisoft's flagship Assassin's Creed and Far Cry franchises, will assume the creative director role.
New features are on the way which should make the game more accessible and less punishing, including the option to eliminate even the possibility of death.
By carrying forward the best elements of past games while revamping and overhauling other parts of the package, UFC 4 delivers a strong new entry for the franchise.