We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
From eating food found in the street to disobeying traffic laws, committing mass murders, and lighting yourself on fire, there are a few lessons we shouldn’t take away from video games.
Some of this generation's early games underwhelmed, but that doesn't mean we aren't interested in revisiting their worlds or stories. We took a look at some games we think could improve and impress us in a potential future installment.
In issue 277, we asked readers whether they would prefer a year of DLC support for a game they already own, or a sequel. Now it's your turn to weigh in.
This Kirby is not a radical new direction for the hero, but it’s a
well-designed platformer with some new mechanics – and a particularly
compelling final few hours.