We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
After years of pleading with, cursing at, and plotting the demise of the old gameinformer.com, our new site is finally here! Let’s give the old one a proper sendoff, shall we?
Watch or listen to us talk about seeing more of the Spyro remaster, playing Octopath Traveler, and interview Noclip's Danny O'Dwyer about his big Bethesda documentary.
You aren’t sliding colored gems into groups of three, but the part of your brain that sparks when three of the same thing disappears after you make them neighbors lights up here.