We spoke with producers Eiji Aonuma and Hidemaro Fujibayashi remaking Ocarina of Time, what needed changing and what needed to stay the same, Easter Eggs, the Bombchu Bowling operator, and more.
We spoke with producers Eiji Aonuma and Hidemaro Fujibayashi remaking Ocarina of Time, what needed changing and what needed to stay the same, Easter Eggs, the Bombchu Bowling operator, and more.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
Apex Legends continues to enamor players daily, which is why we jumped at the opportunity to visit Respawn's studio in Vancouver, Canada to dive deep into the game's history, and play its big upcoming update.
Even with some outdated and repetitive elements inherited through the 18-year-old structure of the original, Persona 3 Reload is one of the best entries in one of the most acclaimed modern role-playing franchises in video games.
We have a ton of news to get through this week. Then, we discuss the latest Ace Attorney Trilogy, a Hitman remaster, and what the next Nintendo console should be named.
While the game's development started in Unreal Engine, Blizzard switched to its in-house Synapse engine, which was originally created for mobile games.
We're diving into the latest King of Iron Fist tournament, our Hawaiian adventure with Ichiban Kasuga, and unpacking the success and discourse surrounding Palworld.