We spoke with producers Eiji Aonuma and Hidemaro Fujibayashi remaking Ocarina of Time, what needed changing and what needed to stay the same, Easter Eggs, the Bombchu Bowling operator, and more.
We spoke with producers Eiji Aonuma and Hidemaro Fujibayashi remaking Ocarina of Time, what needed changing and what needed to stay the same, Easter Eggs, the Bombchu Bowling operator, and more.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
Cal Kestis’ droid buddy is adorable and helpful. We talked to Respawn all about the process of creating him and working with Ben Burtt to create his voice.
In this clip from The GI Show podcast, Rod Fergusson reflects on his time at Epic Games and how gaming history could have been very different if he had stayed.
It turns out that even when you yourself have reached legendary status within the Nintendo ranks, the excitement of collaborating with Shigeru Miyamoto never really goes away.
Creative director Hugo Martin and executive producer Marty Stratton break down Doom Eternal's new features and give a status update on mods, ray tracing, and arcade mode.