We've played roughly 15 hours of Valor Mortis, the first-person Soulslike from the team behind the Ghostrunner series, and though we're enjoying most of it a lot, its difficulty balance feels out of tune.
We've played roughly 15 hours of Valor Mortis, the first-person Soulslike from the team behind the Ghostrunner series, and though we're enjoying most of it a lot, its difficulty balance feels out of tune.
Simon Ordell’s journey through the Scottish town of St. Amelia in 1996 is not without its shortcomings, but the experience is an affecting one buoyed by the first-person perspective.
After creating some of the most beloved games of all time, a studio led by former BioWare employees is aiming to craft the next great sci-fi RPG: Exodus.
Simon Ordell’s journey through the Scottish town of St. Amelia in 1996 is not without its shortcomings, but the experience is an affecting one buoyed by the first-person perspective.
Building on the already-great remake of the first game, Trails in the Sky 2nd Chapter masterfully updates the gameplay and timeless story, adding up to what is now the Trails series’ defining entry, and one of the best RPGs of the year.
Game Informer Staff interviews Marvel Games' Vice President & Head of Creative, Bill Rosemann, to discuss and explore the comic book origins and inspirations behind Marvel's Spider-Man: Miles Morales.
We sat down with Lionsgate to see what went on behind the scenes of adapting the Blair Witch movie into a horror game and how it evolved into VR and beyond.
And that's a wrap! The Uncharted movie, despite the issues it faced, has officially wrapped filming and to celebrating, we're ogling Sully. Or, at least his outfit.
Watch Dogs: Legion's London is a big place filled with people to recruit and things to do. Here's a basic primer to make your first few hours as smooth as possible.