Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
After creating some of the most beloved games of all time, a studio led by former BioWare employees is aiming to craft the next great sci-fi RPG: Exodus.
Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
Simon Ordell’s journey through the Scottish town of St. Amelia in 1996 is not without its shortcomings, but the experience is an affecting one buoyed by the first-person perspective.
Studio narrative director Taylor Kurosaki and multiplayer design director Joe Cecot will be joining us to answer as many community questions as we can cram into one podcast interview!
Since release, Odyssey has received an impressive array of improvements and new content to continually surprise players – and along the way, the process turned a good game into a great one.