We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
The brains behind Deadly Premonition and D4: Dark Dreams Don't Die has given a short postmortem to explore why his crowdfunding campaign ended in failure.
The Raid: World War II tries to build on the success of Payday, but its dated foundation and sloppy execution undermine the effort. The console version is even worse.
The Raid: World War II tries to build on the success of Payday, but its dated foundation and sloppy execution undermine the effort. The console version is even worse.