We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
Sony Bend has reworked some elements of the game since we played it last year. Check out some of the biggest tweaks we noticed in a recent hands-on session.
Remedy's next action game, which is about harnessing control of a supernatural threat, brings some of the most dynamic combat we've seen from the studio yet.