We spoke with producers Eiji Aonuma and Hidemaro Fujibayashi remaking Ocarina of Time, what needed changing and what needed to stay the same, Easter Eggs, the Bombchu Bowling operator, and more.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
We spoke with Stardew Valley creator Eric Barone about the game’s 10-year anniversary, the difficult art of managing creativity and unexpected celebrity, and how Haunted Chocolatier – though still far from release – fits into his plans.
The new HD-2D Final Fantasy might be packed with cameos, but it has a little more going for it than just your favorite characters showing up for cool attacks.
The State of Play might have been over, but the Sony State of Play Japan held a slew of new updates and info on games arriving over the next year and beyond.
Wesley sits down with two of the leads on Onimusha: Way of the Sword to ask a series of Rapid-Fire questions. Surely jet-skis can't come up that often, right?