Taking cues from the likes of Hollow Knight and Ori, this punishing platforming and exploration game is well worth your time if you're up for a big challenge.
Like the blood and guts that fuse to create the unholy monsters that fill its action-heavy moments, that story and combat come together to deliver a catharsis of destruction I was delighted to be part of.
We caught up with Metaphor: ReFantazio director Katsura Hashino more than a year following his latest hit to further explore the themes of the sweeping adventure, discuss his involvement with Persona, and learn more about what’s next.
The Elder Scrolls Online had a rough launch, but turned it around in a beautiful way in large part due to community feedback. But other MMORPGs have lost touch with their communities, and that's the creative director's biggest fear.
While I have over 30 playthroughs of the trilogy, something about the remaster has made Thane's storyline hit closer to home than I have ever felt before.