Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
Though some of the progression and dynamic visual elements fall short of the realism the rest of the title achieves, Forza Motorsport currently vies for the pole position in the sim-racer field.
We spoke with the creators of Pikmin 4 to learn why development took so long, when we can expect an Oatchi/Poochy crossover game, and what it's like to work with Shigeru Miyamoto.
This week on All Things Nintendo, we catch up on all the news, talk about the latest Pokémon Scarlet & Violet expansion, and do the first ever ATN Draft.